![]() ![]() Things like a radio station to lure in new dwellers from the wastelands (you can also couple your dwellers to create second generation dwellers), training rooms to raise the S.P.E.C.I.A.L. As you build out your vault and increase the population, more rooms are unlocked. That means putting the appropriate dweller in a room - say putting a dweller with a high strength rating in the power plant to speed up power production, or high agility to speed up food production. Have them on the bottom of the vault to ignore all of the incidents happening there.Ī variant of the above, so that the events happening in each room does not propagate.At a glance the key gameplay mechanic is to optimise production in your vault. Storage rooms, living quarters and Science/Medlabs are almost always empty. You could remove the learning rooms or have half of them depending on how many children you plan to have at any given time. Use the empty space here to build more power rooms as needed. The following design is the most effective. This means all rooms you do not use activily, group them together and separate them from activly used rooms. Molerats only spawn in rooms connected to dirt, elevator block spawning chances. ![]()
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